![]() ![]() Support for health/mana/etc bars on the interface and not just the tokens.Īnd say what you will about World of Warcraft, I think it has the best interface of any video game I've ever played when you take into account both how much information it has to get across (lots like any other RPG, and in a timely fashion like any other real time game) and how effectively it gets that information across. You could also then have things like a HUD. BZFLAG MAP MAKING WINDOWSThe initiative windows can take up a ton of space to be able to see it effectively, but it would be much more bearable to have it up all the time if all you could see of it was the text and token images and not the dock itself. The ability to make fully transparent dockables would be very nice. At the same time they often have a lot more specifics to worry about with their single character with a larger array of abilities, items, and options than most monsters, and so I think the interface needs for players and GMs should be different. Players often don't need to worry about digging through libraries of images, controlling more than one creature, or drawing and manipulating objects on multiple layers. I think it's important for a framework to easily support separate GUIs for players and GMs. ![]() BZFLAG MAP MAKING CODELike '3d' maps and vision, better light/shadow/vision code would be welcome, and as stated before JavaScript macro language I'm sure would be a good move however I am reluctant to have to learn a whole new language and for all the macro writers having to re-write their current work. I really like some of the other ideas in other threads about these things so I'll leave it to them to say I think. I also forgot to mention my thoughts on the fog system and other actual map/token UI options and I think they could really use a new look at, but I can't really think how. When I used the Adobe CS4 suite I saw just how slick these things can be (though we have to be careful about load and requirements on the system - I assume there are more befitting systems for doing so) and coupled with the new LoS code Trevor was looking at recently this could be really nice and dynamic. In fact he's right that while the frames,etc at the mo are a really nice idea they can be really clunky as i said in my other post. And I think there should be a 'default skin' that looks like a native OS window for people like Rumble. Ok this is about where my views stand on this now. GMs providing and "recommending" skins is fine by me - as long as everything in the interface is where I set it, and I have the ability to choose another if I don't like theirs. Kristof65 wrote:I do like the idea of skins - but they should be determined by the user. I like the idea of overlays & thumbnails as RPTroll suggested, too. I do like the idea of skins - but they should be determined by the user. I really don't see how she could successfully design something that would look good on both mine and hers and keep us both happy without a lot of work. Not because she's any sort of slacker in that department (she's a gifted artist), but primarily because I have a dual 20" widescreen monitor setup, and she has a single 24" monitor. The thought of her being able to dictate how my MT layout looks seriously bugs me. I'm strictly a GM at this point, however, one of my players may be starting up her own game soon where I will be a player. Keep in mind, I'm not currently using MT as a player. If, however, I have to learn each GMs nuances of their changes to the interface for each game, well, in some cases, I'm sure I'd rather just pass on playing. That's going to make me a better player regardless of whether I'm playing Traveller with Bob, D&D with Frank or GURPS with Mary via MT because I'm not going to have to change how I work with MT. ![]() ![]() If I, as a player, find a layout in MT that works for me, I'm going to become comfortable with it. Simple - people who play multiple games with multiple GMs. I quite dont understand why me as a player should have problem with GM proposed layout as long as it is intuitive and gives mi every function I need. ![]()
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